Friday, 19 February 2016



Some Past Works


Back when I started using Unity3D I had developed this surface scanner thingy... It would collect data about certain surfacers that are in a range of the object that is rests on. Basically it was not made for any select purpose but more as a tool. The bottom video is an example of the system being put to use for a wall climb sort of what you might see in game like Price Of Persia. I though it was pretty cool.




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